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Mario Maker 2 - Surf's Up Level Design

I discovered that these platforms when set to launch/relaunch in this way looks like waves so I decided to build a map around it. This was also the first level in a world that builds towards a castle that includes ideas and mechanics from the levels that appear earlier in the world.

The waves move much quicker than the normal Mario movement speed so the enemies that were selected for this were primarily selected based on their slower movement and lower direct aggressiveness to allow the player a chance to avoid them.