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Mario Maker 2 - Wobbly Legion Level Design

I wanted to carry over the concept of uncertain footing from riding the waves in the "Surf's Up" level, and built the more difficult sections of 'Wobbly Legion' on flying platforms that fall if the player stands on them for too long with some more solid ground in between to allow the player to rest from avoiding immediately falling into the abyss. The primary adversity in this level is the difficulty of traversing moving platforms without falling, and avoiding projectiles while continuing to make progress.