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"I Wanna be the Fly Guy" Level for Portal 2

My overall goal was to create something that had a somewhat small playable space that could take players longer than the small area might suggest. I also wanted to create something that was intentionally difficult, and required the player to solve puzzles while flying through the air.

I found that even though flying through the air is mostly passive for the player that it causes additional stress(especially the whooshing wind) while trying to solve the puzzles in the map. When I discovered this I made a loop that keeps the player in a single area while they are flying, and while the loop doesn't reduce the stress of flying around it gave players more time to consider and look at the possibilities of that specific area that were available for them to try, which reduced player stress by eliminating other possibilities.